Digital game-based learning levels up digital literacies

Digital literacies and digital game-based learning (DGBL) are both concepts that have emerged in the educational arena since digital technologies have become all pervasive in every aspect of society. With mobile technologies continuing to develop, games are being used more and more by people of all generations and schools are realising that there is some […]

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A Guide to Game-Based Learning

Is Game-Based Learning the Same as Gamification? Not exactly. Gamification is “applying typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity.” Great classrooms often use both. . Source: www.edutopia.org See on Scoop.it – Blended Learning Lab

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How To Create Learning Through Play

What is the relationship between play and “flow”? And what does this all mean for formal and informal learning environments? Well, that depends on whether you see the role of play and self-direction in learning as necessary, or a waste of efficiency. Source: www.teachthought.com See on Scoop.it – Blended Learning Lab

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How Do Games Work in Online Courses?

See on Scoop.it – Blended Learning Lab Learning games offer new opportunities to explore and simulate real-world scenarios. What do you need to know about playing games in your online courses? See on www.onlinecolleges.net

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Games Support Multiple Learning Styles

See on Scoop.it – Blended Learning Lab When we talk about “games,” that term covers a huge range. From video games to board games, from Kinect to pencil-and-paper games, all of these can contribute to student learning. See on www.edutopia.org

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